NABAIJI
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Our design teams created this pool game to encourage children who know how to swim to hold their breath underwater
BENEFITS
Compact design
The net easily folds inside the float for easy storageEasy transport
Carry bag for easy storage and transport of the Tiball gameEase of learning
The kid progresses at its own pace thanks to six targets at different depths.TECHNICAL INFORMATIONS
A word from the Product Manager
In our discussions with lifeguards, control of breathing is essential when learning to swim. We created the Tiball game to offer a new and progressive way of learning with depth levels in the form of targets down to a depth of 1.40 m.
Tiball can be played alone or with others, offering good child-parent interaction as they discover the underwater world. The TIBALL can be installed in the water very quickly.
Tiball can be played alone or with others, offering good child-parent interaction as they discover the underwater world. The TIBALL can be installed in the water very quickly.
Learning to swim encourages the psycho-motor development of young kids.
Nabaiji offers 3 Early-Learning experiences: Discovering water, Discovering swimming and Discovering underwater.
Suitable products are available for each experience.
The TIBALL underwater pool game is part of the "Discovering underwater" experience.
Suitable products are available for each experience.
The TIBALL underwater pool game is part of the "Discovering underwater" experience.
Recommendations for use
The product consists of a float with a 140-cm weighted net, composed of six targets with holes marked with a number. The bag contains three foam balls.
When you throw the product in the water, it unfolds and settles instantly in the water.
To avoid premature discolouration, do not leave your product in direct sunlight.
When you throw the product in the water, it unfolds and settles instantly in the water.
To avoid premature discolouration, do not leave your product in direct sunlight.
Product weight
About 600 g
Game idea N°1 = The detonator
As you have you noticed, each target has a number. This number is equivalent to a number of points. One point for the most accessible target, then two, three points, etc. You can also add a seventh target by opening the bottom, which becomes the seventh target and counts for seven points.
The kid takes the ball and scores as many points as possible in 30 seconds.
The kid takes the ball and scores as many points as possible in 30 seconds.
Game idea N°2 = The pyramid
The kid must put the ball in the first target and return to the surface. They then go back under the water to put it in the second one, and so on, down to the deepest target they can reach.
When they reach a target, they have to return underwater for as many times as there are remaining targets.
Example 3: 1 2 3 3 3 3 3 3 3 2 1
Example 4 : 1 2 3 4 4 4 4 4 3 2 1
Example 5 : 1 2 3 4 5 5 5 4 3 2 1
Example 6 : 1 2 3 4 5 6 5 4 3 2 1
They must finish the game as quickly as possible.
When they reach a target, they have to return underwater for as many times as there are remaining targets.
Example 3: 1 2 3 3 3 3 3 3 3 2 1
Example 4 : 1 2 3 4 4 4 4 4 3 2 1
Example 5 : 1 2 3 4 5 5 5 4 3 2 1
Example 6 : 1 2 3 4 5 6 5 4 3 2 1
They must finish the game as quickly as possible.
Game idea N°3 = The catfish
Two teams play against each other. The attacking team scores points by putting the ball in one of the targets. The defending team tries to stop the attacking team from scoring.
The attacking players can pass the ball on the surface or advance underwater. When they are on surface with the ball, the defenders can touch them. After five touches, the ball goes to the other team.
Underwater, the defenders cannot touch the attackers, and they can only touch the ball with an open hand.
The attacking players can pass the ball on the surface or advance underwater. When they are on surface with the ball, the defenders can touch them. After five touches, the ball goes to the other team.
Underwater, the defenders cannot touch the attackers, and they can only touch the ball with an open hand.
Game idea N°4 = The safe
An adult gives the secret code to the safe (a number) to a kid, who must then reach that number by adding up the points they score by reaching the targets. The kid must open the safe as quickly as possible.
This game can be played in teams, with one or more teams.
Variant: If a kid puts the ball in the deepest target, they do not score any points, but they can multiply their score by two!
This game can be played in teams, with one or more teams.
Variant: If a kid puts the ball in the deepest target, they do not score any points, but they can multiply their score by two!
Game idea N°5 = Water basketball
The same rules as for the catfish, but with two TIBALLs.
The teams each have a basket to defend and attack, like in a game of basketball.
The teams each have a basket to defend and attack, like in a game of basketball.
Tips for storage and maintenance
MAXIMUM WASH TEMPERATURE 95°C. NORMAL TREATMENT.
MAXIMUM WASH TEMPERATURE OF 30°C. VERY MODERATE TREATMENT.
IRON AT A MAXIMUM SOLEPLATE TEMPERATURE OF 150°C.
MAXIMUM WASH TEMPERATURE 70°C. NORMAL TREATMENT.
IRONING AT A MAXIMUM IRON SOLEPLATE TEMPERATURE OF 200°C.
Storage tips
Rinse with clean water, allow to air dry and store away from sunlight in a dry and well-ventilated place.
Restrictions on use
From 6 years, for use under the supervision of an adult.
TESTS AND WARRANTY
Test product
This product meets the standard for toys EN71.
Warranty
2 Years